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Thread Statistics | Show CCP posts - 81 post(s) |

Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 17:11:00 -
[1] - Quote
That one with aggroing drones is not good. Let's say i have a ship which only has drones like carrier... or dominix on which all high slots are used for ulility.. If npc's kill all of my drones then scramble me i can't warp out and i can just sit there indefinitely can't warp out, can't do nothing.
I support this change but please program npc's to leave drones alone.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 17:34:00 -
[2] - Quote
Jenn aSide wrote: Now, i don't agree with this part, a carrier can mount smart bombs and neuts, hell I've ECM-bursted my way out of level 5s in a carrier before just to see if I could do it.
The problem I have with switching aggro to drones is just the shear tediousness of having to do it over and over again. That's not fun, pve should at least be somewhat enjoyable.
We'll see how it pans out.
Well heavy drones are very slow, so you will loose drones. Smartbombs are not good in high sec. So yea, please program npc's to leave drones alone at least in high sec.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:02:00 -
[3] - Quote
I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. |

Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:06:00 -
[4] - Quote
I also tested angry amarr costums npc's in high sec. When they attack you, speed of your ship disappears, so you're like immovable enigma, get jammed 100% of the time, but can tank them in maelstrom.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:09:00 -
[5] - Quote
Lors Dornick wrote:Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
Well new tactic is to dump rattlesnake / dominix and train for another more usefull ship. Rattlesnake / Dominix becomes obsolete.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:12:00 -
[6] - Quote
Dramaticus wrote:Its almost like you could add a target painter and a web to a Rattlesnake to make killing tackling frigates easier When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. As i said this mechanic is broken for high sec as you can't smartbomb.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:17:00 -
[7] - Quote
Lors Dornick wrote:Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;) But scrambling rats tend to die quite fast to a flight of light drones. And with 400m3 drone bay one can carry more than one set of drones. So if i get stuck like that on TQ ... can i petition GM to "unstuck me" ?
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:31:00 -
[8] - Quote
Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions.
Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 19:26:00 -
[9] - Quote
Alexandr Archer wrote:I have just an simple idea ,AI changes doesn't include drones.Agro from drones is counting as agro from host-ship.This will be fair to all drones ship, becouse AI cant just focus fire on your missiles launcher or turret and take it down. I agree with this.
MIrple wrote:Spc One wrote:Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions. Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea. So new mechanics let you get stuck in mission for 24 hours.  Very exciting missions i must say. Hey wouldn't it be cool if there were other people in this game that you play that you could as to help you out in situations like this. Might go something like this Hey I am stuck in a mission can someone come kill this frig that is tackling me. Sure I can for a few ISK OK just hurry up and get here. Wow that was so hard to think of all on my own I needed to call in experts And if no one wants to help you or you have no isk ?... then you're stuck for 24 hours until downtime. |

Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 19:39:00 -
[10] - Quote
Missile ships: Obsolete Drone Ships: Obsolete Other ships: good as long as they can track frigates.
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Spc One
The Chodak Void Alliance
78
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Posted - 2012.09.20 20:44:00 -
[11] - Quote
Alx Warlord wrote: God.... noone will use gallente....
Yea same with missile nerf, no one will use caldari.

This is getting funny. So the only two options are minmatar and amarr.
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Spc One
The Chodak Void Alliance
81
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Posted - 2012.09.21 02:24:00 -
[12] - Quote
Anya Ohaya wrote: Sleepers are often quite slow to re target. .
Well mission npc's target quite fast.
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Spc One
The Chodak Void Alliance
81
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Posted - 2012.09.21 09:10:00 -
[13] - Quote
Katharina B wrote: What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP. Yep then you're stuck for 24 hours if it happens righ after downtime or to another downtime, you can't kill the frigs, npc's can't kill you, you don't have isk to pay for help.
Then you go afk while online and do some other stuff till downtime.

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Spc One
The Chodak Void Alliance
81
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Posted - 2012.09.21 09:37:00 -
[14] - Quote
Prime FLux wrote:Ok you want to make PVE more like PVP? Well then its time to redo every single mission/ site in the game. Because hell no, someone in their right mind attacks a gate camp of 20+ ships in a single ship and expect to win. Or in a smaller group like 3-5 ships.
Its all about risk vs reward aka isk/hour
True, i didn't see anyone tanking and killing 20+ ships with one ship in pvp.
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Spc One
The Chodak Void Alliance
81
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Posted - 2012.09.21 09:58:00 -
[15] - Quote
Pablo Nerdfighter wrote:How about fixing npc ECM? Not to mention guristas rats, they will perma jamm you and when you're not jammed you'll have to lock frigs again then when you finally locked frigates them they will jamm you again.
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Spc One
The Chodak Void Alliance
81
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Posted - 2012.09.21 10:32:00 -
[16] - Quote
MisterNick wrote: I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.
And if someone cloaks 4km from you ?
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Spc One
The Chodak Void Alliance
81
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Posted - 2012.09.21 10:47:00 -
[17] - Quote
Spc One wrote:MisterNick wrote: I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.
And if someone cloaks 4km from you ? So new strategy. buy a cloaky ship for 15mil. Warp to mission cloaked, approach person smarbombing, get him concorded, take deadspace loot.
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Spc One
The Chodak Void Alliance
82
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Posted - 2012.09.21 16:53:00 -
[18] - Quote
Carcopino wrote:How about you go and add more missions, improve existing ones, add more epic arcs, plex sites, give some function to dead npc factions/corporations or whatever ?. Now THAT would be worth writing home about. Hell, even getting rid of npcs getting stuck on various clutter or bumping away at supersonic speed would do a whole lot more good. Bah.  I agree.
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